1. All players must be 18+

  2. All sports with WRSC are no contact.

    1. Rules of sports will be altered to remove contact

  3. Sturdy, athletic footwear is required.

    1. In a gym, this must also be non-marking

    2. Outside, metal spikes are not permitted. Plastic ones are welcome.

  4. Hard shell knee pads, elbow pads, or wrist guards are not allowed unless specified by the sport’s rules.

    1. Soft pads and shin guards are welcome whenever a player would like to wear them.

  5. All injuries must be reported to either your captain or Bolt

  6. All participants must fill out a waiver.

  7. Respect and Consent are mandatory.

  8. All players are required to sign in on the Game Sheet upon arrival. If we are playing with pinnies, please include your pinnie # as well.

  9. Pinnies are to be returned at the end of the session.

  10. All referee’s calls are final and are not to be disputed/argued. Any issues or questions should be directed to your captain and/or Bolt

  11. All fouls/penalties will follow our stoplight system:

    1. Green: Not recorded or tracked. Oopsie, everyday, unintentional fouls that are not overly aggressive

    2. Yellow: Warning fouls resulting from dangerous, aggressive, overly competitive, or rough play. Can also be given for verbal interactions that violate our code of conduct. 2 Yellow fouls in one game or 4 in a season results in removal from the game and could result in further disciplinary actions.

    3. Red: Overly aggressive, intentional, malicious, or targeted actions, including verbal actions. Results in immediate removal from the game and further disciplinary actions.


Game start/layout/end

1) The gym will be divided into two equal sized courts. The borders for the court will be laid out before the game begins. The borders will constitute the live playing fields. Players may only exit the live field of play to retrieve an errant ball or due to being eliminated.

2) Each team will field an equal number of players, up to 6 players per side.

3) Each team will start the game with 3 dodgeballs.

4) The game will begin on either the refs whistle, the ref yelling dodgeball or a three second countdown.

5) The game will end when one team's players have all been eliminated or the ref calls the game.

Live vs Dead balls

1) A live ball is any ball that is thrown or held by an opposing player. A ball must be thrown from inside the court boundaries to be considered live.

2) A live ball is considered dead when it is caught and controlled by an opposing player or it hits the ground, ceiling, wall or any other permanent/semi-permanent obstacle.


1) A player will be considered eliminated when one of the following scenarios occurs:

2) The player's body parts touches the opposing team's side of the court.

3) A player's thrown ball is caught by an opposing player before the ball is considered dead.

4) A player is hit with or touches a live ball and that ball is not caught by the hit player's team before becoming a dead ball. While a ball is still considered live, all players hit by that thrown ball are considered live until the ball is dead.

5) A player has the dodgeball they are holding knocked out of their hand by a live ball thrown by an opposing player.

6) A players throw hits an opponent in the head

7) A player shows unsportsmanlike conduct and is asked to leave the court by the ref.

8) A player is called eliminated by a referee.

Revived players

1) A player will be able to return to the current game when a teammate catches an opposing team's live ball.

2) Revived players will return to the court in the order of elimination (ie the first player eliminated in a round will be the first player revived by a catch unless that player is unable to play due to injury, at which point the next player eliminated will enter the game)

3) A revived player is not considered live until they have stepped onto the playing court.


  1. 2 teams of 6 players

    1. A front row of 3 and a back row of 3

    2. The back row cannot pass the attack line.

  2. A dice roll determines who gets the ball first.

  3. The player in the lower right position is the server. They (typically) stand behind the base line (or as close as they need to) and put the ball into play by serving the ball.

    1. Balls can be served overhand, underhand, or can be thrown.

    2. A served ball must go over the net and into the opposing team’s side of the court. It is allowed to touch the net.

    3. If it goes out of bounds without the other team touching it or does not successfully make it over the net, it is a point to the defending team.

    4. A server continues to serve until the other team scores a point.

  4. The opposing team gets 3 touches to try and get the ball back over the net to the other team’s side.

    1. Each person can only have 1 consecutive touch of the ball.

  5. The play is over and a point is awarded to the team who didn’t commit the offense when:

    1. The ball hits the floor, ceiling, wall, or other fixture.

    2. A player touches the net or their body crosses the center line

    3. A player hits the ball for 2+ touches in a row

    4. A player contacts the ball with their foot/feet (a foot touch is considered any contact by the ball to the area below the knee).

    5. The 3 touches is exceeded

    6. The ball is put in play over the net, but out of bounds.

  6. The team who scored the point serves the next ball.

  7. Players rotate positions clockwise with the server leaving the court for a substitute when the ball returns to the team after a lost point.


  1. Players can play the ball using any part of their body except their feet.

  2. Players can be out of bounds when playing the ball.

  3. As soon as player makes contact with the ball, it is in their possession. If the ball was going out of bounds but a player plays it, is is deemed still in play and their team gets 2 more touches to try and get it back over